Gaming Controller Market Volume Analysis, Segments, Value Share and Key Trends 2021 to 2031

Gaming Controller Market – Scope of Report

A recent study by Fact.MR on the gaming controller market offers a 10-year forecast for 2021 to 2031. The study analyzes crucial trends that are currently determining the growth of the market. This report explicates on vital dynamics, such as the drivers, restraints, and opportunities for key market players along with key stakeholders as well as emerging players associated with the development of gaming controllers.

The study also provides the dynamics that are responsible for influencing the future status of the market over the forecast period. A detailed assessment of value chain analysis, business execution, and supply chain analysis across regional markets has been covered in the report.

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A list of prominent companies manufacturing gaming controllers, along with their product portfolios, enhances the reliability of this comprehensive research study.

Report Summary

The study offers comprehensive analysis on diverse features, including production capacities, demand, product developments, revenue generation, and sales of gaming controllers across the globe.

A comprehensive estimate on the market has been provided through an optimistic scenario as well as a conservative scenario, taking into account the sales of gaming controllers during the forecast period. Price point comparison by region with global average price is also considered in the study.

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Key Takeaways from Market Study

  • The gaming controller market is anticipated to add 2.5X value by 2031.
  • Hands-free and wireless gaming controllers capture a major chunk, equivalent to three-fourth of the global market share, and are set to create an absolute $ opportunity of around US$ 700 Mn over 2021-2031.
  • The market in Germany, China, and the U.S. is expected to rise at around 7% CAGR each through 2031.
  • Due to the COVID-19 crisis, demand for hands-free gaming controllers has shown a steep rise in the 3rd and 4th quarters of 2020-2021.

Market Segmentation

Fact.MR has studied the gaming controller market with detailed segmentation on the basis of product, compatibility, connectivity, price range, end user, distribution channel, and key regions.

Product
  • Gamepads
  • Paddles
  • Joysticks
  • Trackballs
  • Throttle Quadrants
  • Steering Wheels
  • Yokes
  • Light Guns
  • Others
Compatibility
  • PCs
  • Consoles
  • Mobiles
Connectivity
  • Wireless
  • Wired
Price Range
  • Low
  • Medium
  • High
End use
  • Personal
  • Commercial
Distribution Channel
  • Online
  • Offline
Region
  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

“This taxonomy prepared is confidential and intended exclusively for the individual or entity with whom it is being shared. Reading, disseminating, distributing, or copying this to any party other than addressee(s) is unauthorized and prohibited.”

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Analysis on Market Size Evaluation

The market has been analyzed for each market segment in terms of volume (‘000 Units) and value (US$ Mn). Market estimates at global and regional levels for gaming controllers are available in terms of “US$ Mn” for value and in “‘000 Units” for volume. A Y-o-Y growth contrast on prominent market segments, along with market attractiveness evaluation, has been incorporated in the report. Furthermore, absolute dollar opportunity analysis of all the segments adds prominence to the report. Absolute dollar opportunity plays a crucial role in assessing the level of opportunity that a manufacturer/distributor can look to achieve, along with identifying potential resources, considering the sales and distribution perspective in the global gaming controller market.

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Inspected Assessment on Regional Segments

Key sections have been elaborated in the report, which have helped deliver projections on regional markets. These chapters include regional macros (political, economic, and business environment outlook), which are expected to have a momentous influence on the growth of the gaming controller market during the forecast period.

Country-specific valuation on demand for gaming controllers has been offered for each regional market, along with market scope estimates and forecasts, price index, and impact analysis of the dynamics of prominence in regions and countries. For all regional markets, Y-o-Y growth estimates have also been incorporated in the report.

Detailed breakup in terms of value and volume for emerging countries has also been included in the report.

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In-depth Analysis on Competitive Landscape

The report sheds light on leading manufacturers of gaming controllers, along with their detailed profiles. Essential and up-to-date data related to market performers who are principally engaged in the production of gaming controllers has been brought with the help of a detailed dashboard view. Market share analysis and comparison of prominent players provided in the report permits report readers to take preemptive steps in advancing their businesses.

Company profiles have been included in the report, which include essentials such as product portfolios and key strategies, along with all-inclusive SWOT analysis on each player. Company presence is mapped and presented through a matrix for all the prominent players, thus providing readers with actionable insights, which helps in thoughtfully presenting the market status, and predicting the competition level in the gaming controller market. Prominent companies operating in this space include Microsoft, Sony Corporation, Nintendo, Mad Catz Global Limited, Logitech, Razer Inc., Bensussen Deutsch & Associates, LLC., Performance Designed Products LLC, Thrustmaster, HORI USA, Speedlink, and Sabrent.

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